https://www.beedesign.no/Games/Goldroidsv0.2.6/
Update 26.07.2018
The only visual change in version 0.2.6 is a new visual
representation of the Goldmining Spaceship, it's stages and levels, on
the (new) bottom menu. Consist of 2 animated pictures, one 82 frame
gradient animation of the current stage (that one was a bastard to
pixellate) and one 37 frame animation of the spaceship and it's
current/completed levels highlighted (this one wasn't too bad - a few
lines to change colour each frame).
I use a few Global Variables to select the correct frames of the animations at the initialization of each level.
The events/actions was very easy to implement, but the pixelling was very - shall we say - tedious... 4 hours well spent?
Oh, and made the game touch friendly for testing...
Just to reiterate: Space/Tap to start, Enter/Tap to proceed to
next level, Arrow Keys/WASD + Space to control Player/Shooting and Esc
will return to Start.
Quite a few updates on Goldroids these days and I'm continuely
uploading new test versions online. I'll try and update this post with a
link to the current version and a add a few notes for each version...
And who knows, maybe one day it's actually possible to play this game :)
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