Saturday, July 21, 2018

Latest Goldroids Update

https://www.beedesign.no/Games/Goldroidsv0.2.6/

Update 26.07.2018

The only visual change in version 0.2.6 is a new visual representation of the Goldmining Spaceship, it's stages and levels, on the (new) bottom menu. Consist of 2 animated pictures, one 82 frame gradient animation of the current stage (that one was a bastard to pixellate) and one 37 frame animation of the spaceship and it's current/completed levels highlighted (this one wasn't too bad - a few lines to change colour each frame).

I use a few Global Variables to select the correct frames of the animations at the initialization of each level.

The events/actions was very easy to implement, but the pixelling was very - shall we say - tedious... 4 hours well spent?

Oh, and made the game touch friendly for testing...

Just to reiterate: Space/Tap to start, Enter/Tap to proceed to next level, Arrow Keys/WASD + Space to control Player/Shooting and Esc will return to Start.

Quite a few updates on Goldroids these days and I'm continuely uploading new test versions online. I'll try and update this post with a link to the current version and a add a few notes for each version... And who knows, maybe one day it's actually possible to play this game :)

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